Overview
Syllabus
Introduction.
Introduction to Doodle Jump.
Doodle Jump game logic.
Setting up our game.
Creating our doodler.
Creating our platforms.
Creating our Platform Class.
Moving our platforms.
Making our doodler jump.
Making our doodler fall.
Writing our game over logic.
Hooking up our keyboard keys.
Making our doodler go left and right.
Removing and adding new platforms using array work.
Removing all children of the grid using a while loop.
adding the score.
Flappy Bird introduction.
Flappy Bird game logic.
Setting up our project.
Writing our start game logic.
Making our bird jump.
Hooking up our keyboard keys.
Generate a pipe obstacle.
Move the obstacle.
Generate new obstacles using setInterval() and setTimeout().
Write our game over logic.
We learn how to add images to our project.
We expand our collision rules using && and ||.
We add the final stages of styling learning about z-index.
Taught by
freeCodeCamp.org