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UAL Creative Computing Institute

Create Expressive Videogames

UAL Creative Computing Institute and Institute of Coding via FutureLearn

Overview

Explore the theory and practise of independent videogame creation

On this course, you’ll learn both the artistry and technique needed to create brilliant games. You’ll discover how to critically analyse decisions made in published games, and code along while we make small games each week to build your toolbox.

By the end of the course, you’ll have the skills to start constructing your own project, and take your videogame making further.

This courses uses an explicitly intersectional feminist framework of game design and analysis. It emphasizes the creation of small independent games that allow developers to talk about their experiences.

This course is perfect for anyone looking to create games to express themselves and their experiences. It’s also for anyone who understands the important role games play in today’s society, and wants a critical framework for their cultural context. It acts as a starting point for someone wanting to make larger independent games - regardless of how much programming ability they have to begin with.

This course was made by the Code Liberation Foundation. You may be interested in our other workshops and projects too - news about which is available on our website or our twitter.

You might also be interested in the other courses in the Essential Creative Technologies collection from UAL Creative Computing Institute, Lancaster University and the Institute of Coding.

During the course we’ll be using Unity and Fungus. We’ll spend a bit of time on the Code Liberation Github, too.

Syllabus

  • Approaches to play
    • Getting started
    • Introduction to Unity
    • Making a narrative game
    • Games of the week
    • Wrapping up week 1
  • Types of play
    • Theory of play
    • Ideologies of space and play
    • Scripting in Unity
    • Games of the week
    • Wrapping up week 2
  • Prototyping
    • Introduction to prototyping
    • Prototyping in action
    • Narrative development
    • Games of the week
    • Wrapping up week 3
  • Introduction to user experience
    • User experience
    • Kitty Clicker
    • Games of the week
    • So long, farewell

Taught by

Eleanor Clements

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