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Coursera

User Interface in Game Design

via Coursera

Overview

Unlock the full potential of your game design skills with our comprehensive course on User Interface (UI) in Unreal Engine! Designed for aspiring game developers and UI designers, this course equips you with foundational and advanced techniques to create engaging and intuitive interfaces. No prior experience is needed, but it’s recommended to complete Courses 1-4 for a solid grounding. Dive into the principles of effective UI design, from minimalist and modular approaches to understanding programming paradigms. Gain hands-on experience with Unreal Engine’s UMG, learning to differentiate between the designer and code graphs and mastering the essentials of UI creation. Through practical exercises, you'll mock up various UI widgets and add functional code, and you’ll also develop common game components such as world maps, loading screens, and mini maps. What sets this course apart is its blend of theoretical insights and practical application, all within the Unreal Engine ecosystem. Whether you're aiming to enhance player experience or streamline your design process, this course will help you build professional-quality user interfaces with confidence.

Syllabus

  • User Interface Design Theory
    • In this module we will cover user interface design theory. There are several key design practices used in the games industry to build effective user interface. These methodologies will benefit the player's experience during gameplay and help speed up designer's experience when building user interface.
  • Unreal Motion Graphics (UMG)
    • In this module we will cover the base components to UMG in Unreal Engine. User interface in games are broken down in to simple components. We will review how to navigate the Unreal Engine UMG, common, input and panel widget components. At the end of this module, we will review user interface design and prototyping tools.
  • Creating Modular Components
    • In this module we will create modular templates to help our workflows in the future. These modular templates will be re-useable across multiple widgets we create. Creating modular templates will keep our user interface construction open to the changes during development.
  • Creating User Interface
    • In this module we will start creating basic user interface that we will use in our future game modes. We will learn about size map optimization and how to avoid circular references. By the end of this course we will integrate damage, healing and a multi-purpose statistic change actor. During our process of creating User Interface will start the creation of our AI to be used for enemies.

Taught by

Christopher Main

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