In this course, you will create wireframes, mockups, and prototypes, using Figma and Fluent 2 Design.
Overview
Syllabus
- Wireframes and mockups
- This module focuses on the "Prototype" stage of the design thinking process. Learners will explore the difference between wireframes, mockups, and prototypes, understand prototyping fidelity and tools, and apply these skills to create solutions for a design problem.
- Design systems and style guides
- This module dives into the world of design systems and style guides, crucial tools for maintaining consistency and efficiency in UX design.
- Interactive prototypes
- This module dives into the world of interactive prototyping, equipping you with the skills to bring your static mockups to life. Through a series of lessons, you'll explore popular prototyping tools, understand the power of interactivity, and learn to craft prototypes that clearly communicate your design vision.
- Design critiques and user testing
- This module focuses on the crucial aspects of evaluating and refining designs - user testing and design critiques. It will equip learners with the skills to gather valuable feedback and iterate on their prototypes for an optimal user experience.
Taught by
Microsoft