Create smooth and engaging animations with SwiftUI through a fun course that caters to all skill levels, from easy to advanced, exploring various types of animations. With just a working knowledge of Swift, you can utilize Apple’s SwiftUI to create beautiful animations with less code.
The course covers numerous techniques to translate your animation ideas into reality. SwiftUI, Apple's declarative framework, is fast, easy, and enjoyable. You will learn to create projects like a breathing flower with effects such as snow and wind, animate objects around different axes, create a marching ants effect, animate a weather graph with data, and combine animations for unique effects.
Additionally, you'll use the Shape protocol and paths to make custom wave shapes and animate them along control points, as well as animatableData for animating data in interesting ways. You will understand the Parallax effect, use iOS SpriteKit for physics-based animations, and add sound to make projects more engaging.
This course is ideal for intermediate iOS developers looking to expand their expertise with SwiftUI. A basic understanding of Swift programming is recommended. Whether you're a developer aiming to create more engaging user interfaces or a designer wanting to implement your ideas more effectively, this course is designed to elevate your skills.
Overview
Syllabus
- Introduction
- In this module, we will introduce you to SwiftUI and outline the various ways you can harness its power for your iOS applications. You will gain a foundational understanding of what SwiftUI is and how it differs from traditional programming approaches.
- What Is SwiftUI? Declarative Versus Imperative Programming
- In this module, we will explore the core differences between declarative and imperative programming. You'll learn why SwiftUI’s declarative approach simplifies UI development and makes code more predictable and easier to read.
- Stacks
- In this module, we will delve into the concept of stacks in SwiftUI. You'll learn how to use horizontal, vertical, and z-stacks to arrange your UI elements efficiently and create intricate designs with ease.
- Text and Modifiers
- In this module, we will explore text and layout modifiers in SwiftUI. Across three parts, you’ll learn how to use modifiers to customize text appearance, arrange UI elements, and enhance your app’s interface with advanced text formatting.
- TextField State and Modifiers
- In this module, we will examine TextField elements in SwiftUI. You’ll learn how to manage their state and use various modifiers to improve user interactions and input handling.
- Image and Its Modifiers
- In this module, we will focus on images and their modifiers in SwiftUI. Over two parts, you’ll learn how to incorporate images into your UI, style them effectively, and dynamically load images from the web.
- Project 1 - Circle of Friends - Animating Circles (Skill Level - Easy)
- In this module, we will start our first project, "Circle of Friends." You’ll be introduced to animating circles, learning how to add, grow, shrink, and rotate them to create engaging animations.
- Project 2 - Record Player (Skill Level - Easy)
- In this module, we will build a record player project. You’ll learn how to create the record player’s interface, animate its arm, and add buttons to control sound playback, enhancing interactivity.
- Project 3 - Hue Rotation Example 1 (Skill Level - Easy)
- In this module, we will explore hue rotation. You’ll learn how to animate image colors using hue rotation, adding vibrant and dynamic visual effects to your SwiftUI projects.
- Project 4 - Breathing Flower (Skill Level - Intermediate)
- In this module, we will work on the "Breathing Flower" project. You’ll learn how to animate a flower to give it a breathing effect and add snowfall to create a captivating scene.
- Project 5 - Patriotic Bird - Flying Eagle (Skill Level - Easy)
- In this module, we will animate a flying eagle. You’ll learn how to create an eagle animation, simulating flight and adding motion effects to bring the scene to life.
- Project 6 - Dodgeball Anyone? - SpriteKit Foundation (Skill Level - Easy)
- In this module, we will delve into SpriteKit. You’ll learn how to use SpriteKit to create dynamic animations, adding a new dimension to your SwiftUI projects.
- Project 7 - Hue Is So Colorful - Hue Rotation Example 2 (Skill Level - Intermediate)
- In this module, we will continue exploring hue rotation. You’ll learn how to apply hue rotation to change wallpaper colors, creating dynamic and colorful interfaces.
- Project 8 - Grounds for Dismissal - Animate Transition (Skill Level - Advanced)
- In this module, we will focus on animating transitions. You’ll learn how to build a settings view, create transition animations, and seamlessly integrate these animations into your UI.
- Project 9 - Parallax This! - Parallax Effect (Skill Level - Easy)
- In this module, we will explore the parallax effect. You’ll learn how to create parallax animations, making your UI appear more interactive and engaging.
- Project 10 - Need a Lift? - Elevator (Skill Level - Intermediate)
- In this module, we will build a working elevator. You’ll learn how to design the data model, animate the elevator, and add interactive components to create a realistic elevator simulation.
- Project 11 - Get into the Swing of It (Skill Level - Easy)
- In this module, we will animate a girl on a swing. You’ll learn how to create realistic swinging motions and add detailed movements to bring the animation to life.
- Project 12 - Starry Night - Twinkling Stars (Skill Level - Advanced)
- In this module, we will create a twinkling stars animation. You’ll learn how to use the Shape protocol to animate stars, making them change shape and brightness for a captivating night sky effect.
- Project 13 - A Fairweather Friend - Weather User Interface (UI) (Skill Level - Intermediate)
- In this module, we will create a weather UI. You’ll learn how to design the UI, add data models, and animate the interface to provide real-time weather updates.
- Project 14 - Gear Up - X, Y, and Z Axes Rotation (Skill Level - Intermediate)
- In this module, we will explore 3D rotations. You’ll learn how to create gears and belts, animate them along different axes, and integrate all components into a functional mechanical model.
- Project 15 - Make Some Waves (Skill Level - Advanced)
- In this module, we will create an ocean scene. You’ll learn how to animate waves, add a buoy, and integrate sound effects to create a realistic and immersive water animation.
- Project 16 - A Stroke of Insight- Animating Strokes (Skill Level - Advanced)
- In this module, we will animate heart shapes. You’ll learn how to create heart shapes and animate their strokes, adding dynamic effects to enhance your designs.
- Project 17 - Be Fruitful and Multiply - Expand a View (Skill Level - Intermediate)
- In this module, we will focus on expanding views. You’ll learn how to dynamically add new views and create expandable components, enhancing the flexibility of your UI.
- Project 18 - Lighten Up - Light Switch (Skill Level - Intermediate)
- In this module, we will create a light switch. You’ll learn how to design the interface, animate the switching action, and integrate interactive elements to allow user control.
- Project 19 - Let's Connect - Wi-Fi Loading Animation (Skill Level - Advanced)
- In this module, we will design a Wi-Fi loading animation. You’ll learn how to animate emitters and arcs, and combine them into a cohesive and visually appealing loading animation.
- Project 20 - Never Judge a Book By Its Movie - Book Loader (Skill Level - Advanced)
- In this module, we will animate a book loader. You’ll learn how to create and animate the spine and pages, and integrate all components to build a functional and engaging loader animation.
Taught by
Packt - Course Instructors