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Coursera

Fundamentals of Level Design with Unreal Engine

via Coursera

Overview

In this course, you'll embark on a journey into the heart of game design through our Level Design course. Discover the art and theory that shapes player experiences, examining real-game examples to understand the nuances of level design. From single-player to multiplayer, grasp the principles that make each experience unique and engaging. Craft your level design skills for different game scenarios, creating personalized design documents that foster collaborative team efforts. Dive into the collaborative process, mastering the creation of comprehensive-level design documents that ensure a shared vision among team members. Experience the hands-on transformation of your conceptual-level sketches into playable environments using Unreal Engine. Explore the greyboxing process with Unreal Engine's tools, and follow best practices to bring your levels to life with lighting and traversal. By the end of the course, you'll confidently apply level design theory, turning your creative ideas into tangible results in Unreal Engine. Join us in unlocking the potential of your game design journey. This course is intended for learners who are interested in learning an introduction to level design without having any experience. It is recommended that learners complete course 1 and course 2 in this certification before starting.

Syllabus

  • Level Design Fundamentals
    • Level design is an important part of designing a game, and can directly affect how your players move, react, or even feel while playing a game. This content will look at level design from a game design perspective, covering the important facets of level design theory. It will overall what level design is, and the role it plays in the game industry, then move into the theory behind it. How can a level affect how a player is guided through a level or game? What controls where they go or how quickly they can move through the game? How is all this different between single and multiplayer levels? All of this answered by looking at real game levels. This content will give learners a solid foundation of level design theory that they will then further apply to future content.
  • Design Theory for Specific Types
    • Depending on the level you are creating, the way you apply level design theory can change. single player levels apply the same theories differently than multiplayer levels or open-world levels. This content will look at different types of levels and discuss how the theory might be applied, and how to represent that theory in a design document. In the end, the learner will be able to take what they learned and create a small level on paper for their design document.
  • Documenting Level Design
    • When working in a team setting, you will most likely be working with multiple developers on a single level. In order to plan the level out, and make sure everyone stays within the same vision, you make a level design document. This document holds all the information that anyone working with the level would need to know. This content will cover creating a level design document, defining what it is, walking the learner through the steps and process of creating one from scratch of a level of their own choosing.
  • Grayboxing in Unreal Engine
    • Before a level is made or even art is created for it, it first needs to be drafted and tested. Taking a sketch of a level, this content will walk through the steps of greyboxing the level. Learners will take a level sketch, and translate it into a real level in Unreal Engine. They’ll use built-in Unreal Engine tools to create the level while following best practices for level design with Unreal Engine. At the end of the content, they should have a lit, transversable level in Unreal Engine based on the sketch they made.

Taught by

Lucas Haley

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