In this course, you’ll be introduced to visual and audio development for games. You’ll learn about 3D models, animation, visual effects (VFX), and sound effects (SFX).
This course covers a variety of art-related topics that will help in your process to design, prototype, and better visualize new ideas. By the end, you’ll be able to:
- Identify key art styles, lighting, and camera features used in games;
- Create, modify, paint, and UV 3D models;
- Use and create Niagara VFX and SFX for game design;
- Understand technical animation;
- How to implement animation in Unreal Engine.
Overview
Syllabus
- Introduction to Art Styles
- Welcome to the Introduction to Art Styles module! In this module we will explore Art Styles, Camera Perspectives and Lighting in Game Design. This module will help you breakdown the art style of a game and how it can impact game design.
- Introduction to Animation
- In this module we will cover technical animation and Unreal Engine's animation systems. We will create a new project as a foundation to be used for future game prototyping. In this project, we will import an assortment of Mixamo assets as a base animation kit.
- Introduction to 3D Modeling
- In this module we will cover what is a 3D model and how it is broken down in to triangles. We will review optimization techniques to help make a game run with smooth framerates. We will walkthrough the development of a 3D model from sketch, creation and implementation. We will import addition free 3D models to use in our re-design of the Stylized Egypt level.
- Visual Effects and Audio Design
- In this module we will review what the Niagara VFX system is in Unreal Engine 5 and how it is broken down in to Niagara Emitters and Niagara Systems. We will also take a look a implementing common audio design components through your level and character.
- Visual Development and Audio Design Course Wrap Up
Taught by
Christopher Main and Christen Main