Are you ready for more fun with Unity? In this course, you will be introduced to the Vuforia SDK that works with Unity. You will also learn more about plane tracking in AR and develop a fun AR bowling game.
By the end of this course, you will be able to:
- Configure Unity editors.
- Describe Vuforia and what it does.
- Identify optimization best practices.
- Define a game's architecture.
- Set up and implement plane detection in an AR game built in Unity.
- Define UI principles.
- Integrate 3D objects to embed in an AR game.
- Use visual scripting to develop an AR game.
- Write scripts in C# to create mechanics that govern the game's dynamics.
To be successful in this course, experience with object oriented programming and basic web development is needed. (JavaScript is a plus but not required.) We recommend completing the previous courses in the program so you can build on the knowledge and skills from those courses here.
Overview
Syllabus
- Introduction to Vuforia and plane detection in Unity
- In this module, you will discover more about plane detection in an AR app and practice creating a game that uses plane detection.
- Use plane detection to build a portal to an AR world
- In this module, you will continue developing your magical portal into an AR world. You will practice spawning a new portal from a detected plane, optimizing the scene for an improved learner experience, and limit the visibility to the portal world.
- Create an AR game using Vuforia
- In this module, you'll apply many of the Vuforia and C# concepts you've learned to create an AR bowling game that uses plane detection. You'll begin by setting up the project and adding the main components.
- Finish and deploy your AR game built with Vuforia
- In this module, you will continue working on your AR Bowling game by adding game state features, UI, behaviors, scene loaders and sound and visual effects. You will also test, debug and deploy the game and then share it with your peers for review and feedback.
Taught by
Taught by Meta Staff