Completed
- Intro
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Classroom Contents
X-TREME Baseball Head 3D Modeling Techniques - Part 1
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- 1 - Intro
- 2 - Spotlight Reference
- 3 - Spotlight Painting
- 4 - XTractor Brush Stitches
- 5 - Polish Polygroup Borders
- 6 - ZRemesher
- 7 - Smooth Polygroup Brush
- 8 - Custom Interface
- 9 - Nanomesh vs MicroPoly
- 10 - Stitch IMM
- 11 - Nanomesh Stitches
- 12 - Seam Line
- 13 - Rock Creation
- 14 - Unreal Engine Quixel Bridge Rocks
- 15 - Baseball Face with VDM Alpha Brushes
- 16 - Baseball Bat
- 17 - Skull and Teeth
- 18 - Dynamic Impact Wrinkles