X-TREME Baseball Head 3D Modeling Techniques - Part 1

X-TREME Baseball Head 3D Modeling Techniques - Part 1

Michael Pavlovich via YouTube Direct link

- Intro

1 of 18

1 of 18

- Intro

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X-TREME Baseball Head 3D Modeling Techniques - Part 1

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  1. 1 - Intro
  2. 2 - Spotlight Reference
  3. 3 - Spotlight Painting
  4. 4 - XTractor Brush Stitches
  5. 5 - Polish Polygroup Borders
  6. 6 - ZRemesher
  7. 7 - Smooth Polygroup Brush
  8. 8 - Custom Interface
  9. 9 - Nanomesh vs MicroPoly
  10. 10 - Stitch IMM
  11. 11 - Nanomesh Stitches
  12. 12 - Seam Line
  13. 13 - Rock Creation
  14. 14 - Unreal Engine Quixel Bridge Rocks
  15. 15 - Baseball Face with VDM Alpha Brushes
  16. 16 - Baseball Bat
  17. 17 - Skull and Teeth
  18. 18 - Dynamic Impact Wrinkles

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