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Classroom Contents
Wrap Your Illustrator 3D in Real World-ish Materials
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- 1 Part 1: The Basics of 3D Materials
- 2 A Few Classic 3D Materials
- 3 Setting Up The Base 3D Object
- 4 Adobe Substance Materials
- 5 Part 2: Roughness and Metallic
- 6 Behind vs. Below Object
- 7 Base Materials on Spheres
- 8 Real-World Base Materials
- 9 Shadow Bounds
- 10 Part 3: Test Driving a Material
- 11 Oxford Fabric
- 12 Resolution and Repeat
- 13 Warp, Weft, and Color
- 14 Ray Tracing: Just Walk Away
- 15 Wanna Learn More?