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Introduction
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Classroom Contents
Why the Fuss about Serverless
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- 1 Introduction
- 2 Business level abstractions
- 3 Situational awareness
- 4 Maps
- 5 Creating a Map
- 6 Why does this matter
- 7 One size doesnt fit all
- 8 Doctrine
- 9 World Perception Server
- 10 Context Specific Gameplay
- 11 What is Serverless
- 12 Architecture evolution
- 13 New emerging practices
- 14 Financial value for refactoring
- 15 Summary