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Rules for Low Level Programming
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Classroom Contents
What is Low Latency C++? - Part 1
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- 1 Introduction
- 2 Low Latency RealTime
- 3 Other Industries
- 4 Embedded Systems
- 5 Low Latency
- 6 Use Cases
- 7 High Performance Computing
- 8 Video Games
- 9 Traffic
- 10 Traffic analogy
- 11 Hot Path
- 12 Real Time
- 13 Deadlines
- 14 Consequences of missing deadlines
- 15 Jitter
- 16 Efficiency
- 17 Efficiency vs Efficiency
- 18 How do you write C
- 19 Measuring latency
- 20 Writing efficient programs
- 21 Profiling
- 22 Common trap
- 23 Benchmarking
- 24 Micro Benchmarks
- 25 Efficient Programming
- 26 Resources
- 27 Avoid unnecessary work
- 28 Simple example
- 29 The startup library
- 30 Warnings
- 31 Mathematical Operations
- 32 Inverse Square Root
- 33 Undefined Behavior
- 34 Rules for Low Level Programming
- 35 Fast Approximations
- 36 Optimizers
- 37 Jason Turner
- 38 Limiter