Creating Reusable and Scalable User Interfaces with QML

Creating Reusable and Scalable User Interfaces with QML

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Core Elements and Principles

4 of 12

4 of 12

Core Elements and Principles

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Creating Reusable and Scalable User Interfaces with QML

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  1. 1 Introduction
  2. 2 Agenda
  3. 3 Workflow
  4. 4 Core Elements and Principles
  5. 5 Components
  6. 6 Figma Example
  7. 7 Positioners
  8. 8 Anchors
  9. 9 Margins
  10. 10 Loader and Repeater
  11. 11 Model View Delegate Items
  12. 12 Summary

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