Completed
Intro
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Vulkan - Powering AAA Experiences on Android - Unreal Fest Europe 2019 - Unreal Engine
Automatically move to the next video in the Classroom when playback concludes
- 1 Intro
- 2 Intro - Samsung Galaxy GameDev
- 3 Why you should use Vulkan
- 4 How to enable Vulkan in UE4
- 5 Build Setup for Android
- 6 Android SDK considerations
- 7 Switching between Vulkan and OpenGLES
- 8 The Vulkan Ecosystem on Android
- 9 Tools - RenderDoc
- 10 Tools - Arm Streamline, Snapdragon Profiler
- 11 Useful Vulkan Features - Present Timings
- 12 Useful Vulkan Features - Pipeline Cache
- 13 Pipeline Cache Benefits
- 14 Useful Vulkan Features - Subpasses
- 15 Subpass Performance Results
- 16 Upcoming Vulkan Features - Depth Stencil Resolve
- 17 Future of the Vulkan Ecosystem
- 18 Engine version 4.21? How to get Vulkan benefits?
- 19 (Don't) load and store
- 20 Vulkan resources hashing
- 21 Render passes
- 22 Upload buffer data to GPU
- 23 Tiling (of images)
- 24 Layout (of images)
- 25 Validation layers
- 26 Power budget: possible cases
- 27 Performance target
- 28 Content related advices
- 29 GPU Watch
- 30 Thank you for Listening!