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Pipelines and Stages | "Inside Graphics, Compute, Ray Tracing Pipes" | Vulkan Lecture Series, Ep. 5
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Vulkan Lecture Series
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- 1 Vulkan Essentials | "First Steps as Vulkan Developer" | Vulkan Lecture Series, Episode 1 | ECG 2021
- 2 Swap Chain | "Presentation Modes and Swap Chain Setup in Vulkan" | Vulkan Lecture Series, Episode 2
- 3 Resources & Descriptors | "Use Buffers and Images in Vulkan Shaders" | Vulkan Lecture Series, Ep. 3
- 4 Commands and Command Buffers | "Submit Work to a Device/GPU" | Vulkan Lecture Series, Episode 4
- 5 Pipelines and Stages | "Inside Graphics, Compute, Ray Tracing Pipes" | Vulkan Lecture Series, Ep. 5
- 6 Real-Time Ray Tracing | "RTX ON in Vulkan" | Vulkan Lecture Series Ep. 6, Real-Time Rendering Course
- 7 Vulkan Synchronization | "Understand Fences, Semaphores, Barriers,..." | Vulkan Lecture Series Ep. 7