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Vulkan Tutorial [076] - VkPresentInfoKHR
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Vulkan in C++
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- 1 Vulkan Tutorial [001] - Einführung
- 2 Vulkan Tutorial [002] - Installation
- 3 Vulkan Tutorial [003] - Visual Studio Solution
- 4 Vulkan Tutorial [004] - VkApplicationInfo
- 5 Vulkan Tutorial [005] - VkInstanceCreateInfo
- 6 Vulkan Tutorial [006] - VkInstance & vkCreateInstance [GERMAN]
- 7 Vulkan Tutorial [007] - Errorhandling in Vulkan [GERMAN]
- 8 Vulkan Tutorial [008] - vkEnumeratePhysicalDevices & VkPhysicalDevice
- 9 Vulkan Tutorial [009] - VkPhysicalDeviceProperties
- 10 Vulkan Tutorial [010] - VkPhysicalDeviceFeatures
- 11 Vulkan Tutorial [011] - VkPhysicalDeviceMemoryProperties
- 12 Vulkan Tutorial [012] - VkQueueFamilyProperties
- 13 Vulkan Tutorial [013] - VkDeviceQueueCreateInfo
- 14 Vulkan Tutorial [014] - VkDeviceCreateInfo
- 15 Vulkan Tutorial [015] - VkDevice & vkCreateDevice
- 16 Vulkan Tutorial [016] - Layers
- 17 Vulkan Tutorial [017] - Extensions
- 18 Vulkan Tutorial [018] - Aufräumen
- 19 Vulkan Tutorial [019] - VkQueue
- 20 Vulkan Tutorial [020] - VkSurfaceKHR für Windows
- 21 Vulkan Tutorial [021] - GLFW installieren
- 22 Vulkan Tutorial [022] - GLFW Fenster erstellen
- 23 Vulkan Tutorial [023] - GLFW surface erstellen
- 24 Vulkan Tutorial [024] - VkSurfaceCapabilitiesKHR
- 25 Vulkan Tutorial [025] - VkSurfaceFormatKHR
- 26 Vulkan Tutorial [026] - VkPresentModeKHR
- 27 Vulkan Tutorial [027] - VkSwapchainCreateInfoKHR
- 28 Vulkan Tutorial [028] - VkSwapchainKHR
- 29 Vulkan Tutorial [029] - VkImage aus VkSwapchainKHR
- 30 Vulkan Tutorial [030] - VkImageViewCreateInfo
- 31 Vulkan Tutorial [031] - VkImageView
- 32 Vulkan Tutorial [032] - Pipeline Theorie
- 33 Vulkan Tutorial [033] - Erster Vertexshader
- 34 Vulkan Tutorial [034] - Erster Fragmentshader
- 35 Vulkan Tutorial [035] - Shader zu SPIR-V compilen
- 36 Vulkan Tutorial [036] - Shader in Arbeitsspeicher laden
- 37 Vulkan Tutorial [037] - VkShaderModuleCreateInfo
- 38 Vulkan Tutorial [038] - vkCreateShaderModule & vkDestroyShaderModule
- 39 Vulkan Tutorial [039] - VkPipelineShaderStageCreateInfo
- 40 Vulkan Tutorial [040] - VkPipelineVertexInputStateCreateInfo
- 41 Vulkan Tutorial [041] - VkPipelineInputAssemblyStateCreateInfo
- 42 Vulkan Tutorial [042] - VkViewport
- 43 Vulkan Tutorial [043] - Scissor
- 44 Vulkan Tutorial [044] - VkPipelineViewportStateCreateInfo
- 45 Vulkan Tutorial [045] - VkPipelineRasterizationStateCreateInfo
- 46 Vulkan Tutorial [046] - VkPipelineMultisampleStateCreateInfo
- 47 Vulkan Tutorial [047] - VkPipelineColorBlendAttachmentState
- 48 Vulkan Tutorial [048] - VkPipelineColorBlendStateCreateInfo
- 49 Vulkan Tutorial [049] - VkPipelineLayoutCreateInfo
- 50 Vulkan Tutorial [050] - vkCreatePipelineLayout & vkDestroyPipelineLayout
- 51 Vulkan Tutorial [051] - VkAttachmentDescription
- 52 Vulkan Tutorial [052] - VkAttachmentReference
- 53 Vulkan Tutorial [053] - VkSubpassDescription
- 54 Vulkan Tutorial [054] - VkRenderPassCreateInfo
- 55 Vulkan Tutorial [055] - vkCreateRenderPass & vkDestroyRenderPass
- 56 Vulkan Tutorial [056] - VkGraphicsPipelineCreateInfo
- 57 Vulkan Tutorial [057] - vkCreateGraphicsPipelines & vkDestroyPipeline
- 58 Vulkan Tutorial [058] - VkFramebufferCreateInfo
- 59 Vulkan Tutorial [059] - vkCreateFramebuffer & vkDestroyFramebuffer
- 60 Vulkan Tutorial [060] - VkCommandPoolCreateInfo
- 61 Vulkan Tutorial [061] - vkCreateCommandPool & vkDestroyCommandPool
- 62 Vulkan Tutorial [062] - VkCommandBufferAllocateInfo
- 63 Vulkan Tutorial [063] - vkAllocateCommandBuffers & vkFreeCommandBuffers
- 64 Vulkan Tutorial [064] - VkCommandBufferBeginInfo
- 65 Vulkan Tutorial [065] - vkBeginCommandBuffer & vkEndCommandBuffer
- 66 Vulkan Tutorial [066] - VkRenderPassBeginInfo
- 67 Vulkan Tutorial [067] - vkCmdBeginRenderPass & vkCmdEndRenderPass
- 68 Vulkan Tutorial [068] - vkCmdBindPipeline
- 69 Vulkan Tutorial [069] - vkCmdDraw
- 70 Vulkan Tutorial [070] - VkSemaphoreCreateInfo
- 71 Vulkan Tutorial [071] - VkSemaphore
- 72 Vulkan Tutorial [072] - vkAcquireNextImageKHR
- 73 Vulkan Tutorial [073] - VkSubmitInfo
- 74 Vulkan Tutorial [074] - vkQueueSubmit
- 75 Vulkan Tutorial [075] - VkSubpassDependency
- 76 Vulkan Tutorial [076] - VkPresentInfoKHR
- 77 Vulkan Tutorial [077] - vkQueuePresentKHR !!!Die Geburt des Dreiecks!!!
- 78 Vulkan Tutorial [078] - Was bisher geschah...
- 79 Vulkan Tutorial [079] - Shader bei compile direkt mit compilen
- 80 Vulkan Tutorial [080] - Kommunikation zwischen Shadern
- 81 Vulkan Tutorial [081] - Refactoring: StartVulkan in schöner
- 82 Vulkan Tutorial [082] - Swapchain Recreation: Resizable Window
- 83 Vulkan Tutorial [083] - Dynamic States
- 84 Vulkan Tutorial [084] - GLM Installation
- 85 Vulkan Tutorial [085] - Vertex Buffer Einleitung
- 86 Vulkan Tutorial [086] - VkVertexInputBindingDescription
- 87 Vulkan Tutorial [087] - VkVertexInputAttributeDescription
- 88 Vulkan Tutorial [088] - VkPipelineVertexInputStateCreateInfo anpassen
- 89 Vulkan Tutorial [089] - VkBufferCreateInfo
- 90 Vulkan Tutorial [090] - vkCreateBuffer & vkDestroyBuffer
- 91 Vulkan Tutorial [091] - VkMemoryRequirements
- 92 Vulkan Tutorial [092] - VkMemoryAllocateInfo
- 93 Vulkan Tutorial [093] - vkAllocateMemory & vkFreeMemory
- 94 Vulkan Tutorial [094] - vkBindBufferMemory
- 95 Vulkan Tutorial [095] - vkMapMemory & vkUnmapMemory
- 96 Vulkan Tutorial [096] - vkCmdBindVertexBuffers
- 97 Vulkan Tutorial [097] - Staging Buffers
- 98 Vulkan Tutorial [098] - Index Buffers
- 99 Vulkan Tutorial [099] - Transformationsmatrix
- 100 Vulkan Tutorial [100] - Zum ersten mal 3D! Uniform Buffers
- 101 Vulkan Tutorial [101] - Ein kleines bisschen refactorn
- 102 Vulkan Tutorial [102] - Bilder mit STB laden
- 103 Vulkan Tutorial [103] - Bilder rendern mit Samplern
- 104 Vulkan Tutorial [104] - Refactoring
- 105 Vulkan Tutorial [105] - Depth Image / Depth buffer / Z-Buffer
- 106 Vulkan Tutorial [106] - 3D Model laden und rendern via OBJ Datei
- 107 Vulkan Tutorial [107] - Phong-Shading Theorie
- 108 Vulkan Tutorial [108] - Phong-Shading Praxis
- 109 Vulkan Tutorial [109] - Ein wenig Bugs fixen
- 110 Vulkan Tutorial [110] - Cartoon Shader
- 111 Vulkan Tutorial [111] - Push Constants
- 112 Vulkan Tutorial [112] - Splitscreen
- 113 Vulkan Tutorial [113] - Pipeline Refactoring
- 114 Vulkan Tutorial [114] - Wireframe
- 115 Vulkan Tutorial [115] - Normal Maps