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Reverse engineer code
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Classroom Contents
Visualise, Document and Explore Your Software Architecture
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- 1 Introduction
- 2 Jersey Visitor Map
- 3 Jersey Castle
- 4 Visualise
- 5 Group exercise
- 6 UML
- 7 Is UML worth using
- 8 Four plus one view model
- 9 Logical vs physical design
- 10 Model vs code
- 11 Common language
- 12 Environment language UML
- 13 Generalpurpose tooling
- 14 Reverse engineer diagrams
- 15 Reverse engineer code
- 16 Architecture 11 encoding
- 17 Visualisation
- 18 Documentation
- 19 Documentation naming
- 20 Constantly evolving
- 21 tooling
- 22 exploring
- 23 summary
- 24 questions