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- Intro
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Vectors and Dot Product - Math for Game Devs Part 1
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- 1 - Intro
- 2 - Why math?
- 3 - 1D vectors
- 4 - 2D vectors
- 5 - Vector normalization
- 6 - Direction to point
- 7 - Length
- 8 - Distance
- 9 - Point along direction
- 10 - Radial trigger
- 11 - Dot product
- 12 - Examples from my game
- 13 - Assignments
- 14 - Asgmt. 1 Radial trigger
- 15 - Asgmt. 2 Look-at trigger
- 16 - Asgmt. 3 Space transformation