Multiplayer Pac-Man with RSocket

Multiplayer Pac-Man with RSocket

Devoxx via YouTube Direct link

HTTP FLOW CONTROL

8 of 19

8 of 19

HTTP FLOW CONTROL

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Multiplayer Pac-Man with RSocket

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  1. 1 Intro
  2. 2 Agenda
  3. 3 MULTIPLAYER
  4. 4 Step 2: Location
  5. 5 Step 3: Updates
  6. 6 Real Enterprise
  7. 7 Front-end
  8. 8 HTTP FLOW CONTROL
  9. 9 PROTOCOLS
  10. 10 MAINTAINABILITY
  11. 11 Why WebSocket?
  12. 12 Existing Solutions
  13. 13 LIMITATIONS
  14. 14 Scenario
  15. 15 Notable Features
  16. 16 RPC API
  17. 17 SPRING-MESSAGING
  18. 18 Disadvantages
  19. 19 Summary

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