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Flexibility and Efficiency
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Classroom Contents
It's Easy to Create Good Looking Products, but What About Useful Ones
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- 1 Introduction
- 2 Bad example
- 3 What is UI
- 4 Heuristics
- 5 Usability heuristics
- 6 Consistency and standards
- 7 Arrow prevention
- 8 Recognition vs Recall
- 9 Flexibility and Efficiency
- 10 Minimal Design
- 11 Help Users
- 12 Help Documentation
- 13 Testing Users
- 14 Dont follow the Hippo
- 15 Conduct user testing
- 16 Collaborate
- 17 Lunch break
- 18 Designers mindset