Completed
- Adding a Phong Material
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Classroom Contents
Unreal Engine and TouchDesigner Integration - Visualizing API Data in Immersive Experiences
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- 1 - Grabbing Data from an API in TouchDesigner
- 2 - Formatting the Data
- 3 - Setting up the OSC out module
- 4 - Setting up the Chop Execute Dat
- 5 - Unreal Engine PD API sample setup
- 6 - Adding a Phong Material
- 7 - Setting up the Node Network
- 8 - Setting up the Variables and Analyzing the Data
- 9 - Generating Positional Values for Cubes in TouchDesigner
- 10 - More TouchDesigner and Immersive Content