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Classroom Contents
Unreal Engine for Next-Gen Games - Unreal Fest Online 2020
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- 1 Intro
- 2 Unreal Engine for Next-Gen Games
- 3 Scalable performance and quality
- 4 Tools for Shipping
- 5 Next-Gen Development in 4.25
- 6 Loading and Streaming
- 7 Landscape
- 8 Niagara
- 9 Chaos
- 10 Unreal Insights
- 11 Timing Insights
- 12 Loading Insights
- 13 Networking Insights
- 14 Animation Insights
- 15 The road to next-gen
- 16 Fortnite
- 17 Unreal Engine 5
- 18 33M source triangles
- 19 Over 16 billion source triangles
- 20 Nanite performance
- 21 Nanite memory
- 22 What Nanite supports
- 23 Lumen Features
- 24 Work in Progress
- 25 Quixel Megascans
- 26 Realistic characters
- 27 Interactive worlds
- 28 Immersive audio
- 29 Developer efficiency
- 30 Fast target iteration times
- 31 Asset virtualization
- 32 Platforms - UE5
- 33 UE4 to UE5
- 34 Nanite Assets
- 35 Virtual Textures
- 36 Millions of objects
- 37 Quixel Asset Library
- 38 We used the cinematic assets not the game assets
- 39 Create more modular assets
- 40 Pipeline
- 41 Blueprint Function Libraries in Python