Completed
2018.3: Shader Graph
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Classroom Contents
Unity for Film and Animation - Product Roadmap and Q&A
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- 1 Intro
- 2 Unity 4 (2011)
- 3 Unite LA 2016, first Unity for film panel
- 4 Who and what
- 5 Development axis
- 6 6 pillars of development
- 7 Unity Film & TV team
- 8 Business model
- 9 Film & TV ecosystem
- 10 Learn
- 11 Unity 2018.3, the first stone of Unity for Film.
- 12 2018.3. DCC roundtrip
- 13 2018.3. Live link with DCC: Mesh Sync
- 14 2018.3: Unscaled Blendshapes
- 15 2018.3: Improved production workflow
- 16 2018.3: Pro builder and polybrush
- 17 2018.3: Shader Graph
- 18 2018.3: Custom textures
- 19 2018.3: Timeline
- 20 2018.3: HDRP (preview)
- 21 2018.3: HDRP for film: Rendering to 11
- 22 2018.3: Global Illumination / Indirect lighting
- 23 2018.3: Photography
- 24 2018.3: Post processing stack
- 25 2018.3: VFX Graph (preview)
- 26 Roadmap (2019.1)
- 27 2019.1: Python
- 28 2019.1: Post processing v3
- 29 Plan of intent (beyond 2019.1)