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- EntityCommandBuffer
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Classroom Contents
Unity DOTS 1.0 in 60 Minutes
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- 1 - Intro
- 2 - Installation
- 3 - IDE Support, Domain Reload
- 4 - New Subscene, GameObject to Entity
- 5 - Entity Inspector
- 6 - Adding Entity Visual Mesh
- 7 - Entities Hierachy
- 8 - Creating a Component
- 9 - Component Baking - Authoring
- 10 - SystemBase vs ISystem
- 11 - Creating a SystemBase
- 12 - Aspects - TransformAspect
- 13 - Idiomatic Foreach
- 14 - Moving an Entity
- 15 - Entities.ForEach vs Idiomatic Foreach
- 16 - Using Data from Component
- 17 - TargetPosition Component
- 18 - Moving to Target Position
- 19 - Creating a Custom Aspect
- 20 - How DOTS helps you write better code
- 21 - Generate new Random Position
- 22 - UnityEngine.Random vs Mathematics.Random
- 23 - Random Component, Singleton
- 24 - GetSingleton
- 25 - Cannot use SystemAPI in Aspect
- 26 - Problems with Random
- 27 - Problem with Structs Copies, not References
- 28 - GetSingletonRW, RefRW
- 29 - Converting SystemBase to ISystem
- 30 - Creating an IJobEntity
- 31 - BurstCompile
- 32 - Instantiating Entity Prefabs
- 33 - Player Tag Component
- 34 - How to Get Entities with Tag
- 35 - EntityCommandBuffer
- 36 - How to mix ECS and Game Objects
- 37 - How to get Entity from MonoBehaviour
- 38 - Game Object follow Entity
- 39 - Performance GameObject Vs DOTS
- 40 - DOTS Links, Samples, Docs
- 41 - Wishlist Total World Liberation!