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The Idea
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C# Job System and Compiler - High Performance Computation in Unity
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- 1 Introduction
- 2 C job system
- 3 Multithreading
- 4 Container types
- 5 Job system
- 6 Job parallel for
- 7 Job dependencies
- 8 Ondemand completion
- 9 C job scheduling
- 10 C job compiler
- 11 Purge op
- 12 The big question
- 13 Rotator components
- 14 Optimization
- 15 Component
- 16 Array
- 17 Memory Layout
- 18 The Problem
- 19 The Idea
- 20 The Component
- 21 Tuples
- 22 Arrays
- 23 Component Data
- 24 Transform Access
- 25 Dependencies
- 26 Conclusion
- 27 When
- 28 Performance gains
- 29 Double precision vectors
- 30 Compiler