Optimizing Mobile Applications

Optimizing Mobile Applications

Unity via YouTube Direct link

Common Rules: Textures

12 of 20

12 of 20

Common Rules: Textures

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Classroom Contents

Optimizing Mobile Applications

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  1. 1 Intro
  2. 2 Use The Best Tools
  3. 3 Instruments! (2)
  4. 4 Instruments CPU Profiler: Startup Time
  5. 5 Instruments CPU Profiler: Runtime
  6. 6 Instruments: Reading the PlayerLoop (2)
  7. 7 Instruments: Coroutines (2)
  8. 8 Instruments: Identifying Asset Loads
  9. 9 5.3 Memory Profiler: Duplicated Textures
  10. 10 Asset Auditing: HOWTO (2)
  11. 11 Asset Auditing: HOWTO (3)
  12. 12 Common Rules: Textures
  13. 13 Managed Memory: How It Works
  14. 14 Managed Memory: Problems (2)
  15. 15 Tracking Managed Memory Allocations
  16. 16 Memory Conservation: Boxing (2)
  17. 17 The Resources Folder
  18. 18 Instruments: Identifying Boxing
  19. 19 Regular Expressions
  20. 20 String Comparisons

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