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Classroom Contents
Book of the Dead - Environmental Design Techniques for Photo-Real Worldbuilding
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- 1 Trailer
- 2 Introduction
- 3 Presentation Overview
- 4 Project Overview
- 5 Power Assets
- 6 Source Power Assets
- 7 Quickcell Assets
- 8 Asset Store
- 9 Photogrammetry
- 10 Capture the project
- 11 Photos
- 12 Geometry
- 13 Cliff
- 14 Stump
- 15 Textures
- 16 Tree
- 17 Playing around
- 18 Wind Exploration
- 19 Preparing the Level
- 20 Illusion Culling
- 21 Legacy Terrain
- 22 Removing Layers
- 23 Tree Collision
- 24 Light
- 25 Debug View
- 26 Tree Lighting
- 27 Post Processing
- 28 Atmospheric Scattering
- 29 HD Render Pipeline
- 30 Area Volumes
- 31 Optimization
- 32 More information
- 33 Unity website