An Introduction to Lightmapping in Unity

An Introduction to Lightmapping in Unity

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The GPU baking backend

15 of 18

15 of 18

The GPU baking backend

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An Introduction to Lightmapping in Unity

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  1. 1 Progressive Lightmapper: An introduction to lightmapping in Unity
  2. 2 The problem with Lightmapping...
  3. 3 Progressive updates
  4. 4 Today's menu
  5. 5 Optimizing baking in the Progressive Lightmapper
  6. 6 Lightmapping at a glance
  7. 7 An overview of the parameters
  8. 8 Understanding texels
  9. 9 Keep a low texel count
  10. 10 Scale objects with low variation
  11. 11 Light Modes
  12. 12 Probe lighting
  13. 13 (not)Lightmapping LODs - projection
  14. 14 Filtering
  15. 15 The GPU baking backend
  16. 16 AMD RadeonRays
  17. 17 The Future
  18. 18 Take-away

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