Completed
The GPU baking backend
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Classroom Contents
An Introduction to Lightmapping in Unity
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- 1 Progressive Lightmapper: An introduction to lightmapping in Unity
- 2 The problem with Lightmapping...
- 3 Progressive updates
- 4 Today's menu
- 5 Optimizing baking in the Progressive Lightmapper
- 6 Lightmapping at a glance
- 7 An overview of the parameters
- 8 Understanding texels
- 9 Keep a low texel count
- 10 Scale objects with low variation
- 11 Light Modes
- 12 Probe lighting
- 13 (not)Lightmapping LODs - projection
- 14 Filtering
- 15 The GPU baking backend
- 16 AMD RadeonRays
- 17 The Future
- 18 Take-away