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Type-Safety in Low-Level Programming - Modern C++ in Game Console Emulators
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- 1 Introduction
- 2 Who am I
- 3 What is this about
- 4 Emulation
- 5 Examples
- 6 Example
- 7 Nintendo 3DS
- 8 Process communication
- 9 Clientserver architecture
- 10 Read file example
- 11 Read file implementation
- 12 Active processes
- 13 Advantages
- 14 Implementation
- 15 Recursion
- 16 Generating the code
- 17 Constant exper
- 18 Decode
- 19 Demo
- 20 Encoding
- 21 Oneliner
- 22 Collaborative interface
- 23 Template structure
- 24 Generator structure
- 25 What is this for
- 26 Decouple