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Procedural Ghost Shader in Blender
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- 1 - Introduction
- 2 - Quick Explanation
- 3 - Surface Nodes Breakdown
- 4 - Getting Vector Data
- 5 - Getting a Gradient
- 6 - Detailing the Gradient
- 7 - Subtracting Generated Textures
- 8 - Alpha / Transparency
- 9 - Color
- 10 - Coverage
- 11 - Volume Effect
- 12 - Transparency Gradient
- 13 - Noise Textures for the Volume
- 14 - Volume Color
- 15 - Putting it Together
- 16 - Denoising
- 17 - Creative Control
- 18 - Render / Compositor Tip
- 19 - Playing Around
- 20 - How Light Affects Volumes
- 21 - The Original Files
- 22 - Closing Thoughts