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Emotion and Touch in Virtual Reality
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- 1 Intro
- 2 College campus visits Read bedtime story Virtual showrooms
- 3 Problem No technical language to define touch Important for immersive VR experience Bring body back into equation
- 4 Importance of emotions in VR Sense of connection Sense of presence -Enhanced experience
- 5 Current Offerings in VR - Vibration (forced feedback) Haptic Gloves - Fingertip devices Partial body coverage Full body coverage
- 6 The Big Idea - Aggregating emotions data Simulate tactile sensations Smart garments -Better immersion
- 7 Things to think about Type of touch and emotion
- 8 Virtual Environment Restaurant Two parties sitting at a table Ocean or forest sounds
- 9 Classical Touch Initiated Awareness before touch Receive response Will awareness match response
- 10 Physical Touch Bumping into world or avatar Awareness of action Feeling object Feeling avatar Will awareness match feeling
- 11 Background Emotions Sounds Visual effects Indicator of next action Will awareness match feeling
- 12 Steps Deep research of emotions Creation of databases Implementation of Agent
- 13 Datasets Creation of databases - facial expression and speech recognition - Collecting data Processing data Aggregate data
- 14 Current Setup Oculus Rift (2) Muse 2
- 15 Facial expression recognition (eye-tracking) Body gestures (cameras) Skin temperature - Pupil dilation Speech recognition
- 16 Related: Museums VR Touch Museum Mixture of real-life & visual props Potential increase in sense of presence and learning Results: better sense of presence
- 17 Related: Retail Consumer able to touch products Work best for buying tools vs Clothing Convince self touching tool but not the feel of fabric - Need for touch
- 18 Reason before pandemic Reason during pandemic Reason post pandemic Persons dealing with loss of a sense
- 19 Future work Wearable devices Object recognition via touch - Touch between avatars Smart textiles Cost-effective and accessible solution