Total War - How AI Can Deliver Entertainment

Total War - How AI Can Deliver Entertainment

ACCU Conference via YouTube Direct link

Turn sequence

4 of 46

4 of 46

Turn sequence

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Total War - How AI Can Deliver Entertainment

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  1. 1 Introduction
  2. 2 Campaign overview
  3. 3 Game mechanics
  4. 4 Turn sequence
  5. 5 Seasons
  6. 6 Wind conditions
  7. 7 The model
  8. 8 Perfect information
  9. 9 Expose information
  10. 10 Personality
  11. 11 Team
  12. 12 AI subsystems
  13. 13 World information
  14. 14 Optimization
  15. 15 Analyzers
  16. 16 Analyzer Base
  17. 17 Financial System
  18. 18 Financial Analyzer
  19. 19 Validation
  20. 20 Summary
  21. 21 Diplomacy
  22. 22 Goal generators
  23. 23 Old system
  24. 24 Datadriven approach
  25. 25 Generators
  26. 26 Treaty Keys
  27. 27 Conditions
  28. 28 Condition
  29. 29 Target Group
  30. 30 List Limit
  31. 31 Faction Priority
  32. 32 Evaluation Criteria
  33. 33 Evaluation Value Function
  34. 34 Associated Criteria
  35. 35 Difference in the Game
  36. 36 Dynamics
  37. 37 Task Generation
  38. 38 Generator Task
  39. 39 Test Generator
  40. 40 Resource Allocation
  41. 41 Resource Allocation System
  42. 42 Resource Coordination System
  43. 43 Problem
  44. 44 Implementation
  45. 45 Top Places
  46. 46 Order of nodes

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