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Turn sequence
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Classroom Contents
Total War - How AI Can Deliver Entertainment
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- 1 Introduction
- 2 Campaign overview
- 3 Game mechanics
- 4 Turn sequence
- 5 Seasons
- 6 Wind conditions
- 7 The model
- 8 Perfect information
- 9 Expose information
- 10 Personality
- 11 Team
- 12 AI subsystems
- 13 World information
- 14 Optimization
- 15 Analyzers
- 16 Analyzer Base
- 17 Financial System
- 18 Financial Analyzer
- 19 Validation
- 20 Summary
- 21 Diplomacy
- 22 Goal generators
- 23 Old system
- 24 Datadriven approach
- 25 Generators
- 26 Treaty Keys
- 27 Conditions
- 28 Condition
- 29 Target Group
- 30 List Limit
- 31 Faction Priority
- 32 Evaluation Criteria
- 33 Evaluation Value Function
- 34 Associated Criteria
- 35 Difference in the Game
- 36 Dynamics
- 37 Task Generation
- 38 Generator Task
- 39 Test Generator
- 40 Resource Allocation
- 41 Resource Allocation System
- 42 Resource Coordination System
- 43 Problem
- 44 Implementation
- 45 Top Places
- 46 Order of nodes