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HumanComputer Interaction
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Classroom Contents
Audio in Standard C++
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- 1 Intro
- 2 Embedded audio
- 3 Audio in C
- 4 HumanComputer Interaction
- 5 Simple Game
- 6 Question to the room
- 7 Is this enough
- 8 Native Audio APIs
- 9 Middleware
- 10 API
- 11 Lowlevel API
- 12 What is audio
- 13 Sampling
- 14 Artifacts
- 15 Multichannel
- 16 Channels
- 17 Audio Devices
- 18 Notebook Audio Settings
- 19 Discord
- 20 Devices
- 21 Architecture
- 22 Soundcards
- 23 Buffers
- 24 Interleaved buffers
- 25 Codec
- 26 Callback
- 27 Nearrealtime
- 28 What belongs in the standard library
- 29 The proposal
- 30 Audio Developer Conference 2018
- 31 Study Groups
- 32 SG13 Human Machine Interaction
- 33 SG14 Standard Audio API
- 34 Kona Hawaii
- 35 Kona mailing
- 36 Next revision
- 37 Feedback from hardware vendors
- 38 Reference implementation
- 39 DeviceCallback
- 40 AudioDeviceIO