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The universe wants to be disordered
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Classroom Contents
Thinking Architecturally
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- 1 Introduction
- 2 Technology change
- 3 Evaluating new technologies
- 4 The bleeding edge
- 5 Learning new things
- 6 Strong opinions
- 7 Tabs vs Spaces
- 8 Legacy skill set
- 9 Understanding the past
- 10 Old vs New
- 11 Hype Cycle
- 12 Trial and Error
- 13 Boredom
- 14 Learning
- 15 Pioneers
- 16 Hope
- 17 Habit
- 18 Attention
- 19 Trust your instinct
- 20 Technology radar
- 21 Workshop
- 22 Organization
- 23 Rotation Repave Repair
- 24 Tradeoffs
- 25 Design and Architecture
- 26 Angular vs React
- 27 No one will ever tell you
- 28 We cannot be everywhere
- 29 The universe wants to be disordered
- 30 The only constant is change
- 31 Architectures with expectation of change
- 32 Hypothesisdriven development
- 33 Evolutiondriven development
- 34 Fitness functions
- 35 Space tools
- 36 Atomic vs holistic
- 37 Static vs dynamic