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Testing a design
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Classroom Contents
The Zen of Programming
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- 1 Intro
- 2 Being a travelist
- 3 Being a codist
- 4 The zen of programming
- 5 How does learning work?
- 6 Learning & unlearning
- 7 A quest for super simple code
- 8 The wall in the desert
- 9 The end of "productivity"
- 10 Code lives in your head
- 11 Programming is addictive
- 12 Always travel light
- 13 You can only spend your time once
- 14 Do we really need this now?
- 15 Simplicity rules
- 16 Architect to adapt
- 17 There are no best practices
- 18 Monadic code
- 19 Unit testing
- 20 Passive testing
- 21 Testing a design
- 22 Active testing
- 23 Learn by doing
- 24 Some people like change. Others don't.
- 25 Outro