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Pseudo Experiment
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Classroom Contents
The Science on Internet Gaming Disorder
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- 1 Intro
- 2 Prevalence
- 3 Consensus
- 4 QReactivity
- 5 Pseudo Experiment
- 6 Blood Pressure
- 7 Study
- 8 How long does the problem last
- 9 Can it be treated
- 10 Summary
- 11 Details
- 12 Medical Analogy
- 13 Most Addictive Games
- 14 Are Games Like Substances
- 15 High Risk Features of Games
- 16 Do game genres matter
- 17 SelfDetermination Theory
- 18 New Data
- 19 Dysregulated Coping
- 20 Measuring Gaming Disorder
- 21 Symptoms
- 22 Measurement
- 23 Where Kids Play
- 24 Access Matters
- 25 Technology Matters
- 26 Technology vs Gaming
- 27 Primary or Secondary
- 28 Ratings
- 29 No Screens in the Bedroom
- 30 Internet and Gaming
- 31 Latent Class Analysis
- 32 Gaming Industry Influence
- 33 Military Influence