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Pattern Syntax in Rust
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Classroom Contents
The Rust Lang Book
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- 1 ULTIMATE Rust Lang Tutorial! - Getting Started
- 2 Programming a Guessing Game in Rust!
- 3 Common Programming Concepts in Rust
- 4 Understanding Ownership in Rust
- 5 Structs in Rust
- 6 Enums and Pattern Matching in Rust
- 7 Rust's Module System Explained!
- 8 Common Collections in Rust
- 9 Error Handling in Rust
- 10 Generic Types in Rust
- 11 Traits in Rust
- 12 Rust Lifetimes Finally Explained!
- 13 Testing in Rust
- 14 Testing in Rust - Part 2
- 15 Writing a CLI App in Rust! - Part 1
- 16 Writing a CLI App in Rust! - Part 2
- 17 Closures in Rust
- 18 Iterators in Rust
- 19 Iterators in Practice
- 20 Publishing a Rust Crate!
- 21 Cargo Workspaces
- 22 The Box Smart Pointer in Rust
- 23 Smart Pointers in Rust - The Deref Trait
- 24 Smart Pointers in Rust - The Drop Trait
- 25 Smart Pointers in Rust - Reference Counting
- 26 Smart Pointers in Rust - Interior Mutability
- 27 Smart Pointers in Rust - Reference Cycles
- 28 Concurrency in Rust - Creating Threads
- 29 Concurrency in Rust - Message Passing
- 30 Concurrency in Rust - Sharing State
- 31 Object Oriented Programming in Rust
- 32 Using Trait Objects in Rust
- 33 State Design Pattern in Rust
- 34 Patterns and Matching
- 35 Pattern Syntax in Rust
- 36 Writing Unsafe Rust
- 37 Advanced Traits in Rust
- 38 Advanced Types in Rust
- 39 Advanced Function and Closures in Rust
- 40 Declarative Macros in Rust
- 41 Procedural Macros in Rust
- 42 Building a Web Server in Rust - Part 1
- 43 Building a Web Server in Rust - Part 2
- 44 Building a Web Server in Rust - Part 3