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What is Open World?
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Classroom Contents
The Matrix Awakens: Creating a World - Tech Talk - State of Unreal 2022
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- 1 Intro
- 2 Goals
- 3 Ideas
- 4 Texture Assets
- 5 Building Reference
- 6 Modeling Buildings
- 7 Creating the Modules
- 8 Buildings and Stats
- 9 Kit Levels
- 10 Module Description
- 11 Corner Modules
- 12 Split Corners
- 13 Corner Caps
- 14 Building Walls / Facades
- 15 Building Levels
- 16 Building Props Library
- 17 Module Metadata
- 18 Build Definition Files
- 19 Asset Pipeline
- 20 Procedural Building
- 21 Creating Biomes
- 22 Creating the City
- 23 What is Open World?
- 24 Open World Features
- 25 Open World Stats
- 26 Streaming Recipe - World Setup & HLOD Main grid area around player
- 27 Setting up the Building Collision
- 28 Ray Tracing Groups
- 29 Spawning the City
- 30 Breaking down the look
- 31 Base Substance Library of tiling textures
- 32 Manufacturing
- 33 Material Instance Hierarchy
- 34 Building Skirts
- 35 Windows Interiors Interior Mapping: A technique
- 36 Typical interior mapped rooms! (1x1 cubemap)
- 37 Window Interiors
- 38 Roads
- 39 Rooftops
- 40 Lumen