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Classroom Contents
The London Python Code Dojo - An Education in Developer Education
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- 1 Intro
- 2 Background
- 3 Agenda
- 4 What is a Code Dojo
- 5 History
- 6 Philosophy
- 7 Socrates
- 8 The Grumpy Old Man
- 9 The Prison Guys
- 10 Kata
- 11 Prepare Chatter
- 12 The Dojo
- 13 What is it
- 14 First meeting
- 15 Pair Programming
- 16 Problems
- 17 Formats
- 18 Questions
- 19 Participation
- 20 Great Egg Race
- 21 Show Telling Review
- 22 Why The Code Dojo
- 23 Attendees
- 24 Sample Question
- 25 Celebrate Failure
- 26 Who is the Organizer
- 27 The effect of any educational activity
- 28 A positive change in learners
- 29 Happy shouts
- 30 Personal observations
- 31 Teachers
- 32 Music Education
- 33 The Suzuki Method
- 34 Mysterious ways
- 35 The Air Bottles
- 36 Caricature
- 37 Save yourself
- 38 Any more questions
- 39 Will you start a Dojo
- 40 Getter
- 41 Connect
- 42 Version Control
- 43 Dojo Project
- 44 Version Control Menu
- 45 New Users
- 46 Personal Space
- 47 Organizing the Dojo
- 48 Strict Teacher Model
- 49 Conclusion