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Parallel builds
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Classroom Contents
The Hitchhiker's Guide to Faster Builds
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- 1 Intro
- 2 The steps in building C++ code
- 3 Boost includes - after the preprocessor
- 4 Unreachable (dead) code
- 5 Low hanging fruit
- 6 PIMPL - pointer to implementation
- 7 PIMPL - pros & cons
- 8 Abstract interfaces & factories
- 9 Precompiled headers - usage • supported by mainstream compilers
- 10 Unity builds - cons
- 11 Unity builds - how to maintain
- 12 Inlining annotations
- 13 Templates - argument-independent code
- 14 Templates - C++11 extern template
- 15 Templates - move functions out of headers
- 16 Templates - cost of operations
- 17 Templates - other notes
- 18 Templates - tools
- 19 Diagnostics - compilation
- 20 Diagnostics - binary bloat
- 21 Build systems
- 22 Parallel builds
- 23 Diagnosing/monitoring parallelism
- 24 Sort-of winners (in terms of speed)
- 25 Static vs dynamic linking
- 26 Dynamic linking - symbol visibility
- 27 Multiplatform symbol export annotations
- 28 Linkers - LTO and other flags
- 29 Compiler caches
- 30 Distributed builds
- 31 Hardware
- 32 Physical design
- 33 Dependency analysis
- 34 Modules - history
- 35 Modules - motivation
- 36 Modules - VS 2017 example
- 37 Modules - how they work
- 38 Modules - a parallelization case study