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Effect Types
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Classroom Contents
The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020
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- 1 Introduction
- 2 History
- 3 System Overview
- 4 Simplified Namespaces
- 5 Workflow and Inheritance
- 6 Scratchpad
- 7 Performance and Scalability
- 8 Emitter and System State
- 9 Effect Types
- 10 Game Thread
- 11 Render Thread / Vector VM
- 12 Simulation Cost Improvements
- 13 Data Interface - Camera
- 14 Data Interface - Audio
- 15 Raytracing
- 16 Houdini Niagara Plugin 2.0
- 17 Attribute Reader
- 18 Neighbor Grid 3D
- 19 Grid 2d
- 20 Simulation Stages