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Classroom Contents
Texturing with Quixel Mixer
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- 1 Countdown
- 2 News
- 3 Karma Earners
- 4 Community Spotlights
- 5 Inside Unreal Opening Graphic
- 6 Stream Introductions
- 7 Mixer 2021 Demo
- 8 Mixer Progression Overview
- 9 Journey into Mixer
- 10 Short Creation & Mixer
- 11 Benefits of Contests and Shorts
- 12 Game Development and Mixer
- 13 Juan's Artstation & Portfolio and Direction
- 14 Multiple Texture Support with Characters
- 15 Model Showcase
- 16 Baking in Mixer
- 17 Reskinning a Megascans Asset
- 18 Quixel Mixer Texture Workflow Demonstration
- 19 Importing Materials
- 20 Weathering & Decals Workflow Demonstration
- 21 Painting Toolkit Request
- 22 Stamping and Gradients
- 23 How to Export into Unreal Engine
- 24 Learning Content for Mixer
- 25 Export Process Continued
- 26 Naming UDiMs
- 27 Weight Maps/Rigging
- 28 Artist Communities around Mixer and Quixel
- 29 Terrain Mixing
- 30 Layer Sets
- 31 Toolkits
- 32 Exporting Masks & Decals
- 33 Non Destructive Workflow
- 34 Displacement
- 35 Inspiration Behind the Art and Learning
- 36 Encouragement and Further Learning
- 37 Juan's Message to Creators
- 38 Information and Stream Wrap-up