Texturing Stylized Characters - Blocking Base Colors with Material Node Editor

Texturing Stylized Characters - Blocking Base Colors with Material Node Editor

Dikko via YouTube Direct link

Materials

3 of 7

3 of 7

Materials

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Texturing Stylized Characters - Blocking Base Colors with Material Node Editor

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  1. 1 Intro
  2. 2 Overview
  3. 3 Materials
  4. 4 Ambient Occlusion
  5. 5 MultiRace
  6. 6 Pointedness
  7. 7 Subsurface Scattering

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