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A Standard PyGame Tutorial
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Why I Reimplemented Trio in a Game Engine
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- 1 A Standard PyGame Tutorial
- 2 Hard-coded game loop
- 3 Scenegraph
- 4 Taking the concurrent view
- 5 Update functions do busy work
- 6 Coroutines to the rescue!
- 7 Unity Game Engine
- 8 Scratch has implicit coroutines
- 9 Subtasks are launched through nurseries
- 10 Asyncio Task Group arriving in 3.11
- 11 Enemies that come in waves
- 12 Each ship is a bundle of tasks
- 13 Awaiting input
- 14 Outer cancellation implies inner cancellation
- 15 Event Objects
- 16 Synchronisation using events
- 17 Event loops
- 18 Discrete vs continuous time