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Designing Fluid Interfaces
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Classroom Contents
Taking an Axe to God of War Gameplay
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- 1 Intro
- 2 The Combat Team
- 3 That Familiar Scent...
- 4 Zoom the Camera Back In
- 5 Vision Goal
- 6 Vision Book: Another Look
- 7 Deliberate
- 8 Camera Changes
- 9 Character Fantasy Goal
- 10 Axe Sticks
- 11 Animation Previs
- 12 Mission Accomplished!
- 13 What was missing?
- 14 What is God of War?
- 15 One Versus Many
- 16 The Blades
- 17 Frost
- 18 Designing Fluid Interfaces
- 19 The Axe Throw
- 20 Play With Your Enemies
- 21 What is the Player Choice?
- 22 The Setup Button
- 23 Normal Reactions
- 24 Setup Reactions
- 25 Non-Playful Reactions
- 26 Power for All
- 27 Rage Mode
- 28 Reinvent
- 29 Stamina System?
- 30 Lifebars
- 31 Enemy Domination
- 32 Use Meter to Grab?
- 33 A Stun System
- 34 Grabbing Again
- 35 Happy Accidents
- 36 Atreus
- 37 Takes Direction
- 38 Takes Initiative
- 39 One Happy Family