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DEBUGGING MOTION MATCHING
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Classroom Contents
Take Control of Animation
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- 1 Intro
- 2 REMEDY HISTORY
- 3 TAKE CONTROL OF ANIMATION
- 4 CORE GAME GOALS
- 5 QUEST FOR RESPONSIVENESS
- 6 MOTION MATCHING PROTOTYPE
- 7 MOTION SHADER
- 8 EVALUATE OPTIONS
- 9 Initial Features
- 10 EXPRESSIONS
- 11 EXPRESSION NODE
- 12 SURPRISE! E3 DEMO
- 13 SURVIVAL PLAN
- 14 ANIMATION MIXER
- 15 INPUT POSE
- 16 NO STATE MACHINES
- 17 MATCH NODE MARKUP
- 18 MOTION MATCHING IDEOLOGY
- 19 THINK LIKE THE ENEMY
- 20 STUCK IN A POSE?
- 21 WHAT TO IGNORE
- 22 COMBINING LOCOMOTION WITH ABILITIES
- 23 DEBUGGING MOTION MATCHING
- 24 TAKING CONTROL
- 25 IMPROVING STRAFING
- 26 ANIMATION STATUS
- 27 IMPROVING PLAYER MOVEMENT
- 28 WORST OFFENDER: HIP FIRE
- 29 HIP FIRE TRANSITIONS
- 30 BEYOND CONTROL
- 31 ANIMATION DRIVEN MOTION MATCHING
- 32 DISTANCE BASED MATCHING