Take Control of Animation

Take Control of Animation

GDC via YouTube Direct link

DEBUGGING MOTION MATCHING

23 of 32

23 of 32

DEBUGGING MOTION MATCHING

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Take Control of Animation

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  1. 1 Intro
  2. 2 REMEDY HISTORY
  3. 3 TAKE CONTROL OF ANIMATION
  4. 4 CORE GAME GOALS
  5. 5 QUEST FOR RESPONSIVENESS
  6. 6 MOTION MATCHING PROTOTYPE
  7. 7 MOTION SHADER
  8. 8 EVALUATE OPTIONS
  9. 9 Initial Features
  10. 10 EXPRESSIONS
  11. 11 EXPRESSION NODE
  12. 12 SURPRISE! E3 DEMO
  13. 13 SURVIVAL PLAN
  14. 14 ANIMATION MIXER
  15. 15 INPUT POSE
  16. 16 NO STATE MACHINES
  17. 17 MATCH NODE MARKUP
  18. 18 MOTION MATCHING IDEOLOGY
  19. 19 THINK LIKE THE ENEMY
  20. 20 STUCK IN A POSE?
  21. 21 WHAT TO IGNORE
  22. 22 COMBINING LOCOMOTION WITH ABILITIES
  23. 23 DEBUGGING MOTION MATCHING
  24. 24 TAKING CONTROL
  25. 25 IMPROVING STRAFING
  26. 26 ANIMATION STATUS
  27. 27 IMPROVING PLAYER MOVEMENT
  28. 28 WORST OFFENDER: HIP FIRE
  29. 29 HIP FIRE TRANSITIONS
  30. 30 BEYOND CONTROL
  31. 31 ANIMATION DRIVEN MOTION MATCHING
  32. 32 DISTANCE BASED MATCHING

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