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Intro
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Classroom Contents
Tackling Audience Experiences in Games
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- 1 Intro
- 2 Definition of Spectator
- 3 What is important for the player
- 4 Motives for spectators
- 5 Types of spectators
- 6 bystander
- 7 assistant
- 8 spectator engagement
- 9 design to teach viewers
- 10 information asymmetry
- 11 why do viewers stay
- 12 Affiliation
- 13 Surprise
- 14 Passive spectator mechanics
- 15 Building a community
- 16 Evolution strategies
- 17 Indie point of view
- 18 Academic point of view
- 19 Graphbased analysis
- 20 Ingame analysis
- 21 Summary
- 22 Recap
- 23 Questions