Tackling Audience Experiences in Games

Tackling Audience Experiences in Games

GDC via YouTube Direct link

Intro

1 of 23

1 of 23

Intro

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Tackling Audience Experiences in Games

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Definition of Spectator
  3. 3 What is important for the player
  4. 4 Motives for spectators
  5. 5 Types of spectators
  6. 6 bystander
  7. 7 assistant
  8. 8 spectator engagement
  9. 9 design to teach viewers
  10. 10 information asymmetry
  11. 11 why do viewers stay
  12. 12 Affiliation
  13. 13 Surprise
  14. 14 Passive spectator mechanics
  15. 15 Building a community
  16. 16 Evolution strategies
  17. 17 Indie point of view
  18. 18 Academic point of view
  19. 19 Graphbased analysis
  20. 20 Ingame analysis
  21. 21 Summary
  22. 22 Recap
  23. 23 Questions

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.