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Substance Painter Tutorial - Photorealistic Prop Texturing
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- 1 Intro
- 2 About Me
- 3 Why is realism important
- 4 Readability is key
- 5 Art theory
- 6 What is PBR
- 7 Light Properties
- 8 Metallic Roughness
- 9 Metallic Reflections
- 10 Roughness
- 11 Roughness Example
- 12 Normals
- 13 Per Vertex
- 14 Normal Map Explained
- 15 UVs
- 16 Masks
- 17 Materials
- 18 Stencils
- 19 Anchor Points
- 20 Paint Stack
- 21 Roughness Variations
- 22 Anchor Point Stack