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Player Motivation and Context
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Classroom Contents
Storytelling with Verbs - Integrating Gameplay and Narrative
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- 1 Intro
- 2 Narrative Design is Game Design
- 3 What is the player doing?
- 4 Game Mechanics Are Story
- 5 Tetris's Story Arc
- 6 Defending
- 7 Disclaimer (And Tip!)
- 8 Kill Vs Spare
- 9 Player Choice of Action
- 10 Talking
- 11 Listening
- 12 Puzzle Deciphering
- 13 Questions To Ask Yourself
- 14 Story Coherence
- 15 Gameplay Coherence
- 16 Player Motivation and Context
- 17 Multiplayer and Live Games