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Classroom Contents
Stop the Insanity and Improve Humanity - UX for the Win
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- 1 Intro
- 2 Why why
- 3 Website usability testing
- 4 Dogs
- 5 InfoSec
- 6 Learning Tools
- 7 User Experience
- 8 Feelings
- 9 UX and Security
- 10 GUI vs Command Line
- 11 Experience
- 12 Usability
- 13 Tools
- 14 Autopsy tool
- 15 Analyzing data
- 16 InMap
- 17 ZipMap
- 18 Network Mapping
- 19 Netstat
- 20 Windows Resource Monitor
- 21 Glasswire
- 22 Making tools usable
- 23 Creating goo idiots
- 24 The shortage of talent
- 25 Criminals understand
- 26 Example
- 27 Not realistic
- 28 The takeaway
- 29 Resources
- 30 Steve Krug
- 31 The Asylum
- 32 AntiPatterns
- 33 Simply Secure
- 34 UI Patterns
- 35 Interaction Design